A GC-friendly Octree implementation.

Use the static Create() and Destroy() methods for creating and destroying trees. If you forget to Destroy() a tree when you’re done with it, it will instead be collected by the GC as normal, but the nodes will not be recycled.

If you’re doing 2D, take a look at Quadtree&lt;T&gt;.


To be done.


To be done.